Wednesday, June 29, 2011

Rabbits and robots





Recently I've discovered that modelling low polygon assets for games is easy, but keeping the poly count low is hard.

I also spent a few days trying to create a rig for a character I'd previously modeled, but it didn't work and I was unable to locate the source of the problem. So I decided to fix up a different character and re-approach rigging again tomorrow.

Sunday, June 12, 2011

Saturday, June 04, 2011

3d Star belly


Thursday, June 02, 2011