
Showing posts with label 3d modeling. Show all posts
Showing posts with label 3d modeling. Show all posts
Wednesday, December 28, 2011
Sunday, December 18, 2011
Wednesday, October 12, 2011
3d printing
I modeled my character Star Belly in Maya and then uploaded it to Shapeways.

I chose two materials to experiment with; Detailed and strong and flexible.

The figurine on the left is made out of the detailed material. It has a smoother surface making it easier to paint on. The figurine on the right is made out of the strong and flexible material. It captures more detail but also highlights more flaws. It has a rougher and more porous surface making it harder to work with.

Painting time. I should have purchased more appropriate paints and brushes..

Snape, Star Belly and an owl

I need to do more research into pricing and printing possibilities. I love painting things by hand, but it would also be cool to paint the model digitally in Mudbox and have the 3D printer produce full colour versions. As far as I know printing tonally/coloured gradients isn't available yet.

I'm looking forward to when printing prices come down so I can build my army of Star Bellies. Mwahaha! >:)

I chose two materials to experiment with; Detailed and strong and flexible.

The figurine on the left is made out of the detailed material. It has a smoother surface making it easier to paint on. The figurine on the right is made out of the strong and flexible material. It captures more detail but also highlights more flaws. It has a rougher and more porous surface making it harder to work with.

Painting time. I should have purchased more appropriate paints and brushes..

Snape, Star Belly and an owl

I need to do more research into pricing and printing possibilities. I love painting things by hand, but it would also be cool to paint the model digitally in Mudbox and have the 3D printer produce full colour versions. As far as I know printing tonally/coloured gradients isn't available yet.

I'm looking forward to when printing prices come down so I can build my army of Star Bellies. Mwahaha! >:)
Wednesday, June 29, 2011
Rabbits and robots



Recently I've discovered that modelling low polygon assets for games is easy, but keeping the poly count low is hard.
I also spent a few days trying to create a rig for a character I'd previously modeled, but it didn't work and I was unable to locate the source of the problem. So I decided to fix up a different character and re-approach rigging again tomorrow.
Sunday, June 12, 2011
Saturday, June 04, 2011
Sunday, March 06, 2011
Monday, September 20, 2010
Friday, September 17, 2010
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