![](http://3.bp.blogspot.com/-yp5CEefe6wE/Tg4bFgqk17I/AAAAAAAACiQ/rzZIYvWeklE/s320/lower_res_stompbot.jpg)
![](http://1.bp.blogspot.com/-pzGsao7DRY0/Tgs2FNNrHVI/AAAAAAAACiI/4Br9Zdi-kMw/s320/waddlebot_model.jpg)
![](http://3.bp.blogspot.com/-17POIH69LSk/Tgs2Ex_CpXI/AAAAAAAACiA/q9i6PBOEx1M/s320/moretolifethanbunnies.jpg)
Recently I've discovered that modelling low polygon assets for games is easy, but keeping the poly count low is hard.
I also spent a few days trying to create a rig for a character I'd previously modeled, but it didn't work and I was unable to locate the source of the problem. So I decided to fix up a different character and re-approach rigging again tomorrow.