Wednesday, June 29, 2011

Rabbits and robots

Recently I've discovered that modelling low polygon assets for games is easy, but keeping the poly count low is hard.

I also spent a few days trying to create a rig for a character I'd previously modeled, but it didn't work and I was unable to locate the source of the problem. So I decided to fix up a different character and re-approach rigging again tomorrow.

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